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Experiments Show Potatoes Can Survive In Lunar Solar (With Lots of Help)

著者: BeauHD
2026年3月18日 20:00

🤖 AI Summary

月の土壌でジャガイモを育てる実験が報告され、地球の堆肥が必要となることが分かった。オレゴン州立大学のダビデ・ハンディ博士らは、月面に近い成分を持つミネラルと火山灰を使用して月の土壌(月塵)を再現し、その中でジャガイモを育てた。しかし、堆肥を5%加えることで初めて生育が可能となった。DNA解析によりストレス反応遺伝子が活性化しており、ジャガイモには地球で育ったものよりも銅と亜鉛の濃度が高いことが分かった。これらの栄養素は通常と同じレベルであった。この実験結果は「火星での植物栽培」に向けた一歩となる可能性がある。
sciencehabit shares a report from Science.org: In The Martian, fictional astronaut Mark Watney survives the wasteland of Mars by growing potatoes in lunar soil -- with a bit of help from human poop. The idea may not be so far-fetched. In a preprint posted this month on bioRxiv, researchers show potatoes can indeed grow in the equivalent of Moon dust, though they need a lot of help from compost found on Earth. To make the discovery, scientists first had to re-create lunar regolith -- the loose, powdery layer that blankets the Moon's surface. To replicate that in the lab, David Handy, a space biologist at Oregon State University (OSU), and his colleagues used a mix of crushed minerals and volcanic ash that matched the chemistry of the Moon. But lunar regolith is entirely devoid of the organic matter that plants need to grow. "Turning an inorganic, inhospitable bucket of glorified sand into something that can support plant growth is complex," says Anna-Lisa Paul, a plant molecular biologist at the University of Florida not involved with the work. So Handy and his colleagues added vermicompost -- organic waste from worms -- into the regolith. They found that a mix with 5% compost allowed the potatoes to grow while still emulating the stressful conditions of the lunar environment. After almost 2 months of growth, the team harvested the tubers, freeze-dried them, and ground them up for further testing. Analysis of the potatoes' DNA showed stress-related genes had been activated. The potatoes also had higher concentrations of copper and zinc than Earth-grown ones, which may make them dangerous for human consumption. The plants' nutritional value, though, was similar to traditional potatoes -- a surprise to the scientists, who expected lower levels of nutrition "because the plants might have been working overtime to overcome certain stressors," Handy says.

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Nvidia Announces Vera Rubin Space-1 Chip System For Orbital AI Data Centers

著者: BeauHD
2026年3月18日 16:00

🤖 AI Summary

Nvidiaが宇宙データセンターアイオニーを支えるVera Rubin Space-1システムの開発を発表しました。CEOジェンسن・ホーは、「空間コンピューティング、最終のフロンティア、それが現実となった」と述べました。「衛星コンステレーションの展開と宇宙へのさらなる探査と共に、データが生成される場所で知能が必要となるのです」。CNBCによると、Vera Rubin Space-1モジュールにはIGX ThorとJetson Orinチップが含まれており、「サイズ、重量、電力に制限のある環境向けに設計されています」ということです。パートナーにはAxiom Space, Starcloud, Planetが含まれています。

ホーはまた、Nvidiaは宇宙データセンター用の新しいコンピュータを開発中であり、まだ技術的な障壁があると述べました。「空間では、対流はありません。只有辐射」、「そこで、これらのシステムを空間で冷やす方法を考え出さなければなりませんが、私たちには素晴らしいエンジニアたちが働いています」と述べています。

詳細はSlashdotの記事をご覧ください。
Nvidia unveiled its Vera Rubin Space-1 system for powering AI workloads in orbital data centers. "Space computing, the final frontier, has arrived," said CEO Jensen Huang. "As we deploy satellite constellations and explore deeper into space, intelligence must live wherever data is generated." CNBC reports: In a press release, the company said that its Vera Rubin Space-1 Module, which includes the IGX Thor and Jetson Orin, will be used on space missions led by multiple companies. The chips are specifically "engineered for size-, weight- and power-constrained environments." Partners include Axiom Space, Starcloud and Planet. Huang said Nvidia is working with partners on a new computer for orbital data centers, but there are still engineering hurdles to overcome. "In space, there's no convection, there's just radiation," Huang said during his GTC keynote, "and so we have to figure out how to cool these systems out in space, but we've got lots of great engineers working on it."

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AI Job Loss Research Ignores How AI Is Utterly Destroying the Internet

著者: BeauHD
2026年3月18日 12:30

🤖 AI Summary

AIが労働市場に及ぼす影響を予測する研究は、その多くがAIの実際の利用状況を見落としているという批判があります。最近、Anthropicなどが発表した報告書は、AIが人間の仕事と1対1で比較され、それが理論的にどの程度可能かを評価します。しかし、これらの研究はAIの「ポルノ」や「ゴミ」作成など、最も広く使用されている機能を取り上げていません。

Anthropicは、「AIが労働市場に及ぼす影響の新しい尺度と早期証拠」で、理論的なAIの能力と実際の利用状況を組み合わせた「観察された露出」という指標を導入しました。しかし、この研究はAIがウェブサイトやビジネス、アート、ビデオなど、インターネット上のすべての人間の活動に Easily Overwhelmed しているという現象から目を背けていると批判されています。

この記事は、これらの研究がAIによる労働市場への影響について評価する際、インターネットがどのように破壊されているかという重要な視点を見落としていることを強調しています。私たちは多くの人間作成のウェブサイトやビジネス、アート、ビデオなど、インターネット上のすべての人間の活動がAIツールによって容易に制圧されるようなシステムから移行する途中であると述べています。
An anonymous reader quotes a report from 404 Media, written by Jason Koebler: Over the last few months, various academics and AI companies have attempted to predict how artificial intelligence is going to impact the labor market. These studies, including a high-profile paper published by Anthropic earlier this month, largely try to take the things AI is good at, or could be good at, and match them to existing job categories and job tasks. But the papers ignore some of the most impactful and most common uses of AI today: AI porn and AI slop. Anthropic's paper, called "Labor market impacts of AI: A new measure and early evidence," essentially attempts to find 1:1 correlations between tasks that people do today at their jobs and things people are using Claude for. The researchers also try to predict if a job's tasks "are theoretically possible with AI," which resulted in this chart, which has gone somewhat viral and was included in a newsletter by MSNOW's Phillip Bump and threaded about by tech journalist Christopher Mims. (Because everything is terrible, the research is now also feeding into a gambling website where you can see the apparent odds of having your job replaced by AI.) In his thread, Mims makes the case that the "theoretical capability" of AI to do different jobs in different sectors is totally made up, and that this chart basically means nothing. Mims makes a good and fair observation: The nature of the many, many studies that attempt to predict which people are going to lose their jobs to AI are all flawed because the inputs must be guessed, to some degree. But I believe most of these studies are flawed in a deeper way: They do not take into account how people are actually using AI, though Anthropic claims that that is exactly what it is doing. "We introduce a new measure of AI displacement risk, observed exposure, that combines theoretical LLM capability and real-world usage data, weighting automated (rather than augmentative) and work-related uses more heavily," the researchers write. This is based in part on the "Anthropic Economic Index," which was introduced in an extremely long paper published in January that tries to catalog all the high-minded uses of AI in specific work-related contexts. These uses include "Complete humanities and social science academic assignments across multiple disciplines," "Draft and revise professional workplace correspondence and business communications," and "Build, debug, and customize web applications and websites." Not included in any of Anthropic's research are extremely popular uses of AI such as "create AI porn" and "create AI slop and spam." These uses are destroying discoverability on the internet, cause cascading societal and economic harms. "Anthropic's research continues a time-honored tradition by AI companies who want to highlight the 'good' uses of AI that show up in their marketing materials while ignoring the world-destroying applications that people actually use it for," argues Koebler. "Meanwhile, as we have repeatedly shown, huge parts of social media websites and Google search results have been overtaken by AI slop. Chatbots themselves have killed traffic to lots of websites that were once able to rely on ad revenue to employ people, so on and so forth..." "This is all to say that these studies about the economic impacts of AI are ignoring a hugely important piece of context: AI is eating and breaking the internet and social media," writes Koebler, in closing. "We are moving from a many-to-many publishing environment that created untold millions of jobs and businesses towards a system where AI tools can easily overwhelm human-created websites, businesses, art, writing, videos, and human activity on the internet. What's happening may be too chaotic, messy, and unpleasant for AI companies to want to reckon with, but to ignore it entirely is malpractice."

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Arizona Charges Kalshi With Illegal Gambling Operation

著者: BeauHD
2026年3月18日 08:00

🤖 AI Summary

アリゾナ州は、Kalshiに対し違法賭博事業を運営しているとして刑事告訴を行いました。アリゾナ州司法長官クリス・メイズは、「Kalshiは「予測市場」と位置付けようと/or もが、実際にはアリゾナ州選挙に賭け金を取る違法賭博事業を運営しており、アリゾナ州法律違反だ。」と発表しました。この事件は連邦取引委員会による規制優越性か州の賭博法規制下かという問題を最高裁に持ち込める可能性があります。

アリゾナ州の告訴は、以前の違法操作取り締まり努力から一歩進んだもので、同州が最初の州として刑事告訴に至ったということです。提出された告訴状には軽罪が記載されており、有罪となった場合でも過酷な罰則は伴わない可能性があります。

予測市場取引所のようなKalshiは、米国の商品先物取引委員会による規制を継続すべきだと主張していますが、一部の州当局はその取引が州の賭博法規制下にあるべきだという反対意見を持っています。アリゾナ州の告訴は全米初であり、おそらく数件目となる可能性があると、スポーツ・ギャンブル専門弁護士デニエル・ウォールーチーは述べています。
Arizona has filed criminal charges against Kalshi, accusing it of operating an illegal gambling business. "Kalshi may brand itself as a 'prediction market,' but what it's actually doing is running an illegal gambling operation and taking bets on Arizona elections, both of which violate Arizona law," Arizona Attorney General Kris Mayes said in a statement. The case could ultimately head to the Supreme Court to decide whether federal oversight by the Commodity Futures Trading Commission overrides state gambling laws. Bloomberg reports: While state regulators have taken steps to crack down on what they say is unlicensed betting on Kalshi's site, Arizona appears to be the first state to escalate to criminal charges. The charges cited in the complaint are misdemeanors, which carry less serious penalties than felonies. [...] Prediction market exchanges like Kalshi have said they should continue to be regulated by the US Commodity Futures Trading Commission despite opposition from some state officials, who argue the trading should come under state gambling laws. Arizona's criminal complaint follows Kalshi's move last week to block the state's gaming department from taking enforcement action against the company. "These are the first criminal charges of any kind filed against Kalshi in any court in the United States, but it will likely be the first of several," said Daniel Wallach, a sports and gaming attorney.

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Rural Ohioans Seek To Ban Data Centers Through Constitutional Amendment

著者: BeauHD
2026年3月18日 07:00

🤖 AI Summary

オhiオ州の農村部住民が、データセンターを禁じる憲法改正案を推進しています。主な懸念点はエネルギーリソースや水資源の消費量、そして計画プロジェクトに関する透明性不足です。Nikki Gerberさんは「アダムズ郡が好きなので、ここはただ不規則な郊外地域を利用して何かを置くことを許すような感じがする」と語っています。

ゲブラーさんとアダムズおよびブラウン郡の少数の住民たちは8日間で約1,800人から署名を集め、投票プロセスの最初のステップとしてオハイオ州検察総長事務所に提出しました。最少需要である1,000人の有権者の署名が必要です。また請願書には改正案全文とその内容を説明する要約が含まれることも求められます。現行の法律では、検察総長事務所は10日間で要約が公正かつ正確か審査します。適切であれば、請願はオハイオ州投票委員会へ送られ、署名収集は全州的に始まります。支持者たちは今年の7月までに約413,000人の有効な署名を集めなければなりません。

25メガワット以上の制限であれば、「オハイオ州でほとんどの現代的なデータセンターが建設されることを防ぐことができる」と報告書は述べています。
Residents in rural Ohio are pushing a constitutional amendment to ban large data centers over 25 megawatts, citing concerns about energy use, water consumption, and lack of transparency around proposed projects. "My biggest concern is because I love Adams County," Nikki Gerber told Cleveland.com. "What it feels like they are doing is just taking advantage of the unzoned rural areas of Ohio, where they can go ahead and put in whatever they want." From the report: Gerber and a handful of residents from Adams and Brown counties gathered about 1,800 signatures in eight days to start the ballot process. They submitted those petitions to the Ohio attorney general's office on Monday. That's the first step before supporters can begin collecting signatures statewide. State law requires at least 1,000 valid voter signatures to begin the process. The petitions must also include the full text of the proposed amendment and a summary explaining what it would do. Attorney General Dave Yost's office now has 10 days to decide whether the summary fairly and truthfully describes the proposal. If it does, the measure will move to the Ohio Ballot Board. Supporters would then need to gather about 413,000 valid signatures by July to place the amendment before voters this November. The report notes that a 25-megawatt limit "would effectively block most modern data centers from being built in Ohio."

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Hydropower Line From Quebec Could Power a Million NYC Homes

著者: BeauHD
2026年3月17日 16:00

🤖 AI Summary

Quebecからの水力発電線「チャーマーリン・ヒドロニューヨーク電力輸送路」が、ニューヨーク市100万世帯を年間で供給する予定です。このプロジェクトは6億ドルで建設され、339マイルの地下線を通じてカナダのHydro-Quebecからニューヨーク市に電力を送ります。これは40年のインフラ構築経験を持つロブ・ハリソン氏が手掛ける最大のプロジェクトです。「最も目立たない大型プロジェクト」として知られています。

この巨大な計画は、カナダとニューヨーク市コウンズ沿いの埋め立て地に架かる海底線を含む複雑なルートを通じて電力を供給します。約200万フィートのケーブルがスウェーデンから輸入され、特殊な船舶が海底の掘削作業を伴う工事を行いました。

ニューヨーク市への接続には10基の新規マンホールと3マイルの地下配線が必要でした。電力はアストリアでコンバーターステーションを通じて最終的にニューヨーカーに供給されます。この施設内では、膨大な量の微細部品が搭載された巨大装置が運転されています。

このプロジェクトは複雑かつ大規模でありながら、その存在感を隠している点で独特です。
The Champlain Hudson Power Express, a $6 billion, 339-mile buried transmission line, will soon deliver Canadian hydropower from Hydro-Quebec to New York City. The project could supply up to 20% of the city's electricity and power roughly one million homes throughout the year. "This is far and away the largest project I have ever worked on," said Bob Harrison, who has worked in infrastructure for 40 years and is the head of engineering for the Champlain Hudson Power Express. "We like to say it's the largest project you'll never see." The New York Times reports: The massive power project, expected to provide energy to a million New York City customers a year, travels underground and underwater, from the northern plains at the Canadian border to the filled-in marshlands of coastal Queens, much of it loosely following the Hudson River. Its construction included the underwater installation of more than two million feet of cable imported from Sweden. It also required special boats, loaded with equipment that could shoot water jets deep into the sediment, to create trenches for the cable. Then, when it came to placing cable beneath the landscape, more than 700 land-use easements were needed, plus an additional 1.55 million feet of cable. The Champlain Hudson Power Express has found a way to plug into the city, but it wasn't easy. The work included 10 new manholes and more than three miles of new underground circuitry, according to Con Edison, the city's primary electricity provider. "It was literally a hand weave under the streets of Queens," said Jennifer Laird-White, the head of external affairs for Transmission Developers. The hydropower travels from Canada via two buried cables that are as round as cantaloupes. Those lines snake for hundreds of miles under a lake, several rivers (including the Hudson for about 90 miles) and through buried trenches alongside train tracks and roads. The cables resurface in Astoria, Queens, where a converter station shapes, filters and refines the raw power into a product that New Yorkers can consume. In two cavernous rooms that could be mistaken for "Star Wars" sets, the electricity flows through 30 hanging structures encased in what look like metallic, dinosaurlike exoskeletons. Each one weighs about as much as a small humpback whale and contains microprocessors, thousands of valves and fiber wires. "I am still wowed when I walk into that facility," said Mr. Harrison, the engineer. "I mean, it is just mind-boggling."

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New 'Vibe Coded' AI Translation Tool Splits the Video Game Preservation Community

著者: BeauHD
2026年3月17日 12:30

🤖 AI Summary

Articlesiteの記事を要約すると、AIによる翻訳ツール「Vibe Coded」が週末にローンチされ、それがゲーム・パーソージェニック・アリエナ研究所の大量の日本語ゲーム雑誌のOCRテキストへの機械翻訳の一環として使用されることになりました。しかし、このプロジェクトは、ガーミニー生成の翻訳が学術的な信頼性を欠いているという批判や、Patreon基金金を使用してAIツールを購入することに不満を感じたメンバーからの抗議を受けました。ゲームデザイナーやゼルダの歴史家であるマックス・ニコルズは、「これは意味がないし破壊的だ:これらの翻訳は Clownhouse ミラー(くつわめい)を通して歴史を見るようなもの」と述べ、ガーミニー生成の翻訳が歴史を歪曲するとして反対しています。この議論はオンラインコミュニティ内で議論され、AIツールが依然として多くのオンラインコミュニティで有効であると見なされている一方で、これらの工具有限の資金と人間時間最大化のために使用されるべきではないという主張も強まったということです。
An anonymous reader quotes a report from Ars Technica: Since Andrej Karpathy coined the term "vibe coding" just over a year ago, we've seen a rapid increase in both the capabilities and popularity of using AI models to throw together quick programming projects with less human time and effort than ever before. One such vibe-coded project, Gaming Alexandria Researcher, launched over the weekend as what coder Dustin Hubbard called an effort to help organize the hundreds of scanned Japanese gaming magazines he's helped maintain at clearinghouse Gaming Alexandria over the years, alongside machine translations of their OCR text. A day after that project went public, though, Hubbard was issuing an apology to many members of the Gaming Alexandria community who loudly objected to the use of Patreon funds for an error-prone AI-powered translation effort. The hubbub highlights just how controversial AI tools remain for many online communities, even as many see them as ways to maximize limited funds and man-hours. "I sincerely apologize," Hubbard wrote in his apology post. "My entire preservation philosophy has been to get people access to things we've never had access to before. I felt this project was a good step towards that, but I should have taken more into consideration the issues with AI." "I'm very, very disappointed to see [Gaming Alexandria], one of the foremost organizations for preserving game history, promoting the use of AI translation and using Patreon funds to pay for AI licenses," game designer and Legend of Zelda historian Max Nichols wrote in a post on Bluesky over the weekend. "I have cancelled my Patreon membership and will no longer promote the organization." Nichols later deleted his original message (archived here), saying he was "uncomfortable with the scale of reposts and anger" it had generated in the community. However, he maintained his core criticism: that Gemini-generated translations inevitably introduce inaccuracies that make them unreliable for scholarly use. In a follow-up, he also objected to Patreon funds being used to pay for AI tools that produce what he called "untrustworthy" translations, arguing they distort history and are not valid sources for research. "... It's worthless and destructive: these translations are like looking at history through a clownhouse mirror," he added.

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'Pokemon Go' Players Unknowingly Trained Delivery Robots With 30 Billion Images

著者: BeauHD
2026年3月17日 08:00

🤖 AI Summary

ポケモンGOプレイヤーが無意識に300億枚以上の画像を提供したことにより、ナインティシップス社が開発した視覚マッピングシステム「VPS(Visual Positioning System)」が培われました。この技術は、GPSの機能が限られる都市部の通りでロボットデリバリー企業ココ・ロボティクスの小型配達ロボットを導く役割を果たします。

ナインティシップス社は、ポケモンGO利用者の撮影した300億枚以上の画像からVPSモデルを訓練し、GPSが機能しない地域でのロボットの動作を可能にしました。このシステムはユーザーの周囲の環境に基づいて位置情報を確定するため、ポケモンGOの撮影データは特に有用です。

2020年に追加された「フィールドリサーチ」機能では、プレイヤーが実際の建物やランドマークを撮影することでより詳しい3Dモデルを作成しました。このデータは天候や明るさ、角度など様々な状況に対応した精度の高い位置情報を作成するのに役立ちます。

このVPSシステムはココ・ロボティクスの配達ロボットに利用され、4つのカメラで周囲の環境を詳細に把握し、予定通りに商品を配達することができます。ナインティシップス社は更なるデータ収集とモデルの精度向上を目指しており、このシステムは自動運転車両企業が採用するようなリアルタイムでのデータ収集手法に基づいています。
More than 30 billion images captured by Pokemon Go players have helped train a visual mapping system developed by Niantic. The technology is now being used to guide delivery robots from Coco Robotics through city streets where GPS often struggles. Popular Science reports: This week, Niantic Spatial, part of the team behind Pokemon Go, announced a partnership with Coco Robotics, a company that makes short-distance delivery robots for food and groceries. Soon, those robot couriers will scoot around sidewalks using Niantic's Visual Positioning System (VPS)-- a navigation tool that can reportedly pinpoint location down to a few centimeters just by looking at nearby buildings and landmarks. Niantic trained that VPS model on more than 30 billion images captured by Pokemon Go users, and claims it will help robots operate in areas where GPS falls short. [...] Instead of helping users navigate the way that GPS does, VPS determines where someone is based on their surroundings. That makes Pokemon Go particularly useful as a data source, because players had to physically travel to specific locations and point their phones at various angles. That mapping effort got a significant boost in 2020, when the app added what it called "Field Research," a feature prompting players to scan real-world statues and landmarks with their cameras in exchange for in-game rewards. A portion of the data also reportedly came from areas known as "Pokemon battle arenas." Whether players knew it or not, those scans were creating 3D models of the real world that would eventually power the Niantic model. More data means better accuracy, and because Niantic was collecting images of the same locations from many different users, it could capture the same spots across varying weather conditions, lighting, angles, and heights. [...] The idea is that Coco's robots can use VPS and four cameras mounted around the machine to get a far more precise read on their surroundings. In turn, the well-equipped robot will deliver food on time. On a broader level, Niantic says its partnership with Coco Robotics is part of a longer-term effort to build a "living map" of the world that updates as new data becomes available. Once VPS-equipped delivery robots hit the streets, they will collect even more info that can be fed back into the model to bolster its accuracy further. This kind of continuous, real-world data collection is already central to how self-driving vehicle companies like Waymo and Tesla operate, and is a large part of why that technology has improved so significantly in recent years.

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