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Unable To Stop AI, SAG-AFTRA Mulls a Studio Tax On Digital Performers

🤖 AI Summary

**要約(日本語)**

- **AI俳優への対策案**
SAG‑AFTRA(米国俳優組合)は、スタジオがデジタル(合成)俳優を使用した場合、組合基金へロイヤリティを支払う「スタジオ税」の導入を検討中。これは、AIによって俳優の仕事が奪われることへの抑止策として提案されている。

- **AIが争議の中心に**
2023年の俳優ストライキではAIが主要争点となり、以降も問題は深刻化。SNSにはAI生成コンテンツが氾濫し、ファンが制作したレイアやエルサの映像がディズニー+で配信予定になるなど、AI利用が急速に拡大している。

- **Tilly Norwood 事件**
デジタル人物「Tilly Norwood」は、AI俳優への不安を象徴するケースとして注目された。SAG‑AFTRAはストライキで一定のAI保護を勝ち取ったものの、実際にAIキャラクターが俳優の仕事を取るのを防げない状況にある。

- **交渉の背景**
スタジオとの本格的な交渉は2月9日に開始予定で、6月の契約期限を前に早期に始められている。AI問題は依然として最も根本的な懸念事項。

- **ストリーミング残余金の再検討**
俳優側は、現在の「成功ボーナス」だけではかつての再放送から得られた安定収入に遠く及ばないと主張。さらに、長期のストリーミング休止、独占契約条項、自己撮影オーディションなどが俳優の生活に負担を与えていると指摘している。

**結論**
SAG‑AFTRAは、AIによるデジタル俳優の拡大を阻止し、俳優の雇用と収入を守るために、スタジオに対するロイヤリティ課税やストリーミング残余金の見直しなど、具体的な制度改革を模索している。AIは今後も俳優業界の最大の課題として交渉の中心に据えられる見通しだ。
An anonymous reader quotes a report from Variety: In the future, studios that use synthetic actors in place of humans might have to pay a royalty into a union fund. That's one of the ideas kicking around as SAG-AFTRA prepares to sit down with the studios on Feb. 9. Artificial intelligence was central to the 2023 actors strike, and it's only gotten more urgent since. Social media is awash in slop, while user-made videos of Leia and Elsa are soon to debut on Disney+. And then there's Tilly Norwood -- the digital creation that crystallized AI fears last fall. Though SAG-AFTRA won some AI protections in the strike, it can't stop Tilly and her ilk from taking actors' jobs. As negotiations with studios begin early ahead of the June contract deadline, AI remains the most existential concern. Actors are also pushing to revisit streaming residuals, arguing that current "success bonuses" fall far short of the rerun-based income that once sustained middle-class careers. They also note the strain caused from long streaming hiatuses, exclusivity clauses, and self-taped auditions.

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  •  

Former Google Engineer Found Guilty of Stealing AI Secrets For Chinese Firms

🤖 AI Summary

**元Googleエンジニアが中国企業向けにAI機密を盗んだとして有罪判決**

- **被告**:リンウェイ(レオン)・ディング(38歳)。2019年にGoogleに入社し、2022年5月から2023年4月にかけて、GoogleのAIに関する2,000ページ超の機密情報を不正に取得。
- **盗難手口**:取得したデータを自身のGoogle Cloudアカウントへアップロードし、後に個人のPCにダウンロード。2023年末に退職し、北京行きの片道航空券を購入した時点で発覚。
- **中国企業との関係**:同期間に中国拠点の2社と秘密裏に関わり、2022年6月には新興テック企業のCTO候補、数か月後には自らAI・機械学習会社を設立しCEOを務めた。投資家には「Googleの技術をコピー・改変すればAIスパコンを構築できる」と説明。
- **裁判結果**:11日間の審理の後、カリフォルニア北部地区連邦裁判所の陪審はディングに対し、経済スパイ活動7件と営業秘密窃盗7件で有罪判決を下した。
- **米国側のコメント**:検事総長クレイグ・ミサキアンは「シリコンバレーのAI革新は経済成長と国家安全保障に不可欠であり、機密盗難は容赦されない」と声明。

この事件は、米中間のハイテク技術流出リスクと、企業内部での情報管理強化の必要性を改めて浮き彫りにした。
Longtime Slashdot reader schwit1 shares a report from CBS News: A former Google engineer has been found guilty on multiple federal charges for stealing the tech giant's trade secrets on artificial intelligence to benefit Chinese companies he secretly worked for, federal prosecutors said. According to the U.S. Attorney's Office for the Northern District of California, a jury on Thursday convicted Linwei Ding on seven counts of economic espionage and seven counts of theft of trade secrets, following an 11-day trial. The 38-year-old, also known as Leon Ding, was hired by Google in 2019 and was a resident of Newark. According to evidence presented at trial, Ding stole more than 2,000 pages of confidential information containing Google AI trade secrets between May 2022 and April 2023. He uploaded the information to his personal Google Cloud account. Around the same time, Ding secretly affiliated himself with two Chinese-based technology companies. Around June 2022, prosecutors said Ding was in discussions to be the chief technology officer for an early-stage tech company. Several months later, he was in the process of founding his own AI and machine learning company in China, acting as the company's CEO. Prosecutors said Ding told investors that he could build an AI supercomputer by copying and modifying Google's technology. In late 2023, prosecutors said Ding downloaded the trade secrets to his own personal computer before resigning from Google. According to the superseding indictment, Google uncovered the uploads after finding out that Ding presented himself as CEO of one of the companies during an Beijing investor conference. Around the same time, Ding told his manager he was leaving the company and booked a one-way flight to Beijing. "Silicon Valley is at the forefront of artificial intelligence innovation, pioneering transformative work that drives economic growth and strengthens our national security. The jury delivered a clear message today that the theft of this valuable technology will not go unpunished," U.S. Attorney Craig Missakian said in a statement.

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  •  

Radiologists Catch More Aggressive Breast Cancers By Using AI To Help Read Mammograms, Study Finds

🤖 AI Summary

**スウェーデンでの大規模検査で分かった AI 活用の効果**

- **対象と方法**
- 10万人の女性を対象に 2 年間のマンモグラム検査を実施。
- 受診者の半数は AI が診断を支援し、残りは従来通り 2 名の放射線科医が二重読影(double reading)を実施。

- **主な結果**
- 「インターバルがん」(定期検査間に新たに見つかる侵襲性腫瘍)の発生率が AI 支援群で 12%減少。
- 数値では、標準読影で 93 件だったのが AI 支援で 82 件となり、11 件(約 12%)の減少。

- **AI の運用形態**
- AI がリスクを評価し、低リスクと判断された画像は 1 名の放射線科医が最終確認。
- 高リスクと判断された画像は従来通り 2 名の医師が読影。

- **意義と今後の課題**
- AI により全体的なスクリーニング精度が向上し、特に予後不良な aggressive がんの早期発見が期待できる。
- 死亡率への影響やコスト効果は長期的・多施設での研究が必要。
- 本研究は単一施設で実施されたこと、参加者の人種・民族情報が未記録である点が限界。

- **次のステップ**
- スウェーデンの研究チームは、AI 支援スクリーニングの費用対効果を評価することを計画中。
A large Swedish study of 100,000 women found that using AI to assist radiologists reading mammograms reduced the rate of aggressive "interval" breast cancers by 12%. CBC News reports: For the study -- published in Thursday's issue of the medical journal The Lancet -- more than 100,000 women had mammography screenings. Half were supported by AI and the rest had their mammograms reviewed by two different radiologists, a standard practice in much of Europe known as double reading. It is not typically used in Canada, where usually one radiologist checks mammograms. The study looked at the rates of interval cancer, the term doctors use for invasive tumors that appear between routine mammograms. They can be harder to detect and studies have shown that they are more likely to be aggressive with a poorer prognosis. The rate of interval cancers decreased by 12 percent in the groups where the AI screening was implemented, the study showed. [...] Throughout the two-year study, the mammograms that were supported by AI were triaged into two different groups. Those that were determined to be low risk needed only one radiologist to examine them, while those that were considered high risk required two. The researchers reported that numerically, the AI-supported screening resulted in 11 fewer interval cancers than standard screening (82 versus 93, or 12 per cent). "This is really a way to improve an overall screening test," [said lead author, Dr. Kristina Lang]. She acknowledged that while the study found a decrease in interval cancer, longer-term studies are needed to find out how AI-supported screening might impact mortality rates. The screenings for the study all took place at one centre in Sweden, which the researchers acknowledged is a limitation. Another is that the race and ethnicity of the participants were not recorded. The next step, Lang said, will be for Swedish researchers to determine cost-effectiveness.

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  •  

Universal Basic Income Could Be Used To Soften Hit From AI Job Losses In UK, Minister Says

🤖 AI Summary

**要約(日本語)**

イギリスの投資大臣(労働党上院議員)ジェイソン・ストックウッド氏は、AI の急速な導入で失業が増える産業に対し、**ユニバーサル・ベーシック・インカム(UBI)**を導入して労働者を保護すべきだと提案した。

- AI による「凹凸のある」社会変化に伴い、即座に職を失う人々への「譲歩的な取り組み」が必要と指摘。
- 産業が縮小・消滅する際の「ソフトランディング」を実現するために、**UBI のような生涯にわたる支援制度**と、再教育・再訓練の仕組みが求められると述べた。
- 現時点で UBI は政府の公式政策ではないが、**「政府内部で議論は確実に行われている」**と語った。
- ストックウッド氏は過去に富裕層への**資産税**を強く支持してきたが、今回のインタビューでは新たな課税強化の呼びかけはしなかった。
- ただし、税金を最小化しようと税理士に相談するような行為は、**「地域や長期的な国家の成功にコミットしていない」**と批判し、そうした人々はイギリスにいてほしくないと付け加えた。

要するに、AI が引き起こす雇用構造の変化に備え、UBI の導入や再訓練支援の制度設計が議論され始めているが、まだ政策化はされていないという現状が示された。
An anonymous reader quotes a report from the Guardian: The UK could introduce a universal basic income (UBI) to protect workers in industries that are being disrupted by AI, the investment minister Jason Stockwood has said. "Bumpy" changes to society caused by the introduction of the technology would mean there would have to be "some sort of concessionary arrangement with jobs that go immediately", Lord Stockwood said. The Labour peer told the Financial Times: "Undoubtedly we're going to have to think really carefully about how we soft-land those industries that go away, so some sort of [universal basic income], some sort of lifelong mechanism as well so people can retrain." A universal basic income is not part of official government policy, but when asked whether people in government were considering the need for UBI, Stockwood told the FT: "People are definitely talking about it." [...] While he has previously been a vocal proponent of a wealth tax in the UK, Stockwood told the FT he had not repeated his calls for the government to go further on taxing the rich. However, he added: "If you make your money and the first thing you do is you speak to a tax adviser to ask: 'Where can we pay the lowest tax?' we don't want those people in this country, I'd suggest, because you're not committed to your communities and the long-term success in this country."

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  •  

Comcast Keeps Losing Customers Despite Price Guarantee, Unlimited Data

🤖 AI Summary

**要点まとめ(日本語)**

- **顧客減少は止まらない**
- 2025年第4四半期だけで、Comcastはブロードバンド加入者を **18万1千人** 喪失。
- 前年同四半期の13万9千人、2023年の3万4千人の減少を上回る規模。

- **全体加入者数**
- 住宅向けブロードバンドは **2,872万人**、企業向けは **254万人**、合計 **3,126万人** に減少。

- **価格戦略と収益**
- CFOジェイソン・アームストロングは「日常的な低価格設定」や「無料無線ラインの導入」など新しい価格モデルが進行中と説明。
- 1人当たり平均収益(ARPU)は **1.1%** 増加したが、伸びは緩やかで、今後数四半期も同様のペースが予想される。

- **競争環境の激化**
- 光ファイバーや固定無線(fixed wireless)サービスからの競争が激しく、同社の「無線バンドル」や Peacock、テーマパーク事業へのシフトだけではカバーできていない。
- コネクティビティ&プラットフォーム部門のスティーブ・クロニー氏は「市場は今後も非常に競争的」と警告。

- **結論**
- 価格保証や無制限データプランを提供しても、光ファイバーや固定無線といった代替インフラの台頭により、Comcastは顧客流出を食い止められずにいる。今後は価格以外の差別化やサービス改善が求められる。
Comcast's attempt to slow broadband customer losses still isn't stopping the bleeding as fiber and fixed wireless competition intensifies. In Q4 2025 alone, Comcast lost 181,000 broadband subscribers, even as it leans harder into wireless bundling and other business lines like Peacock and theme parks. Ars Technica reports: The Q4 net loss is more than the 176,000 loss predicted by analysts, although not as bad as the 199,000-customer loss that spurred [Comcast President Mike Cavanagh's] comment about Comcast "not winning in the marketplace" nine months ago. The Q4 2025 loss reported today is also worse than the 139,000-customer loss in Q4 2024 and the 34,000-customer loss in Q4 2023. "Subscriber losses were 181,000, as the early traction we are seeing from our new initiatives was more than offset by continued competitive intensity," Comcast CFO Jason Armstrong said during an earnings call today, according to a Motley Fool transcript. Comcast's residential broadband customers dropped to 28.72 million, while business broadband customers dropped to 2.54 million, for a total of 31.26 million. Armstrong said that average revenue per user grew 1.1 percent, "consistent with the deceleration that we had previewed reflecting our new go-to-market pricing, including lower everyday pricing and strong adoption of free wireless lines." Armstrong expects average revenue per user to continue growing slowly "for the next couple of quarters, driven by the absence of a rate increase, the impact from free wireless lines, and the ongoing migration of our base to simplified pricing." Comcast Connectivity & Platforms chief Steve Croney said the firm is facing "a more competitive environment from fiber" and continued competition from fixed wireless. "The market is going to remain intensely competitive," he said.

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  •  

Cory Doctorow On Tariffs and the DMCA In Canada

🤖 AI Summary

**要約(日本語)**

2012年、カナダは米国市場への関税免除と引き換えに、米国のDMDM(デジタルミレニアム著作権法)をそのまま写した反回避法 **Bill C‑11** を可決した。
しかし、トランプ政権がカナダに関税を課したことで、この取引は失敗に終わった。

作家・活動家の **Cory Doctorow** は、同法を廃止しカナダを「**Disenshittification Nation(不良技術の排除国家)**」に転換すべきと提案する。主な提案は次の通り。

1. **ジェイルブレイクの合法化** – スマートフォンやゲーム機のロック解除を認め、ユーザーが自分のデバイスを自由に改造できるようにする。
2. **代替アプリストア・クライアントの許可** – AppleやGoogleの独占的なアプリ配信を緩め、競争を促す。
3. **修理ツールや部品の提供義務化** – メーカーに対し、正規修理に必要な部品・ソフトウェアを第三者にも提供させる。
4. **ファームウェアのオープン化** – ハードウェアロックインを解除し、ユーザーが自分でファームウェアを改変できるようにする。

Doctorow は、これらを **経済戦略** と **国家安全保障** の二面から位置付けている。
- 経済面では、ビッグテックが独占的に得ている「経済的余剰(rents)」を国内企業や消費者が取り戻すことができる。
- 安全保障面では、米国製のソフトウェア・プラットフォームに依存しすぎるリスク(遠隔での停止や武器化)を低減できる。

要するに、カナダは関税政策の失敗を機に、DMCAに類似した制限を撤廃し、デジタル製品の自由利用・修理・改変を促進することで、技術的自立と経済的利益の両立を目指すべき、というのが Doctorow の主張である。
Longtime Slashdot reader devnulljapan writes: In 2012, Canada passed anti-circumvention law Bill C-11, cut-and-pasted from the U.S. DMCA, in return for access to U.S. markets without tariffs. Trump has tariffed Canada anyway, so Cory Doctorow suggests it sounds like like a good idea to ditch Bill C-11 and turn Canada into a "Disenshittification Nation" and go into the business of "disenshittify[ing] America's defective tech exports." Some of the specific ways Canada could respond include legalize jailbreaking, allow alternative app stores/clients, force companies to offer repair tools, and open firmware that break monopoly lock-ins. Cory's pitch is equal parts economic strategy (capture the rents Big Tech extracts) and national security (reduce dependence on U.S. tech stacks that can be switched off or weaponized).

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  •  

Linux Gaming Developers Join Forces To Form the Open Gaming Collective

🤖 AI Summary

**Linux向けゲームディストリビューションが「Open Gaming Collective(OGC)」を結成**

- **結成目的**:Linuxゲーム環境の改善と、カーネル、入力システム、Valveツール類など共通コンポーネントの開発を共同で行うことで、重複作業を削減し、品質向上を目指す。
- **主な参加メンバー**:Universal Blue(Bazzite開発元)をはじめ、Nobara、ChimeraOS、Playtron、Fyra Labs、PikaOS、ShadowBlip、Asus Linux など、複数のゲーム特化ディストリビューション・開発者が加盟。
- **Bazzite の変更点**
- OGC が提供するカーネルへ移行
- 従来の HHD 入力フレームワークを InputPlumber に置き換え
- Steam UI に RGB やファン制御機能を統合
- **パッチ共有と上流化**:Bazzite は自ら作成した Valve 関連パッケージのパッチを OGC と共有し、可能な限り上流(upstream)へ取り込む方針を表明。

この協働体制により、Linux上のゲーム体験が統一的かつ高度に進化することが期待されている。
A group of Linux gaming-focused distros and developers have formed the Open Gaming Collective to pool work on shared components like kernels, input systems, and Valve tooling. The Verge reports: Universal Blue, developer of the gaming-focused Linux distribution Bazzite, announced on Wednesday that its helping to form the OGC with several other groups, which will collaborate on improvements to the Linux gaming ecosystem and âoecentralize efforts around critical components like kernel patches, input tooling, and essential gaming packages such as gamescope." The other founding members of the OGC include Nobara, ChimeraOS, Playtron, Fyra Labs, PikaOS, ShadowBlip, and Asus Linux. [...] It's worth noting that this will mean some changes to Bazzite, which is switching to the OGC kernel, replacing HHD with InputPlumber as its input framework, and integrating features like RGB and fan control into the Steam UI. Bazzite also added that, "We'll be sharing patches we've made to various Valve packages with the OGC and attempting to upstream everything we can."

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  •  

An AI Toy Exposed 50K Logs of Its Chats With Kids To Anyone With a Gmail Account

🤖 AI Summary

**AIおもちゃ「Bondu」のプライバシー漏洩事件まとめ(日本語)**

- **対象製品**:子ども向けのぬいぐるみ型AIトイ「Bondu」。AIチャット機能で子どもが対話できる想像上の友達として設計されている。
- **発見者**:セキュリティ研究者ジョセフ・サッカーとウェブセキュリティ研究者ジョエル・マルゴリス。
- **問題点**:Bonduが提供する保護者用ウェブポータルに、Google(Gmail)アカウントでログインすれば誰でもアクセスできる設定の不備があった。
- **漏洩内容**
- 子どもの名前・誕生日・家族構成など個人情報
- 親が設定した「子どもの目標」や「目的」
- 子どもとBonduの会話履歴・要約(50,000件以上)
- ニックネーム、好き嫌い、好きなおやつや踊りなどプライベートな情報
- **発覚の経緯**:実際のハッキングは行わず、任意のGoogleアカウントでログインしただけで上記データが閲覧可能であることを確認。
- **企業側の対応**:報告を受けた直後に問題のコンソールを数分で停止し、翌日には適切な認証機構を導入した新バージョンを再公開。
- **CEOの声明**:プライバシーを真剣に受け止め、ユーザーに対しセキュリティ対策を周知。外部のセキュリティ企業を雇い、継続的にシステム監査を実施すると発表。

**要点**:Bonduの管理画面が認証なしで公開されていたため、Gmailアカウントさえあれば子どもたちの会話履歴や個人情報が誰でも閲覧できた。問題が指摘されるとすぐに対策が取られたが、AI搭載玩具のプライバシー保護の重要性が改めて浮き彫りになった。
An anonymous reader quotes a report from Wired: Earlier this month, Joseph Thacker's neighbor mentioned to him that she'd preordered a couple of stuffed dinosaur toys for her children. She'd chosen the toys, called Bondus, because they offered an AI chat feature that lets children talk to the toy like a kind of machine-learning-enabled imaginary friend. But she knew Thacker, a security researcher, had done work on AI risks for kids, and she was curious about his thoughts. So Thacker looked into it. With just a few minutes of work, he and a web security researcher friend named Joel Margolis made a startling discovery: Bondu's web-based portal, intended to allow parents to check on their children's conversations and for Bondu's staff to monitor the products' use and performance, also let anyone with a Gmail account access transcripts of virtually every conversation Bondu's child users have ever had with the toy. Without carrying out any actual hacking, simply by logging in with an arbitrary Google account, the two researchers immediately found themselves looking at children's private conversations, the pet names kids had given their Bondu, the likes and dislikes of the toys' toddler owners, their favorite snacks and dance moves. In total, Margolis and Thacker discovered that the data Bondu left unprotected -- accessible to anyone who logged in to the company's public-facing web console with their Google username -- included children's names, birth dates, family member names, "objectives" for the child chosen by a parent, and most disturbingly, detailed summaries and transcripts of every previous chat between the child and their Bondu, a toy practically designed to elicit intimate one-on-one conversation. More than 50,000 chat transcripts were accessible through the exposed web portal. When the researchers alerted Bondu about the findings, the company acted to take down the console within minutes and relaunched it the next day with proper authentication measures. "We take user privacy seriously and are committed to protecting user data," Bondu CEO Fateen Anam Rafid said in his statement. "We have communicated with all active users about our security protocols and continue to strengthen our systems with new protections," as well as hiring a security firm to validate its investigation and monitor its systems in the future.

Read more of this story at Slashdot.

  •  

Google's Project Genie Lets You Generate Your Own Interactive Worlds

🤖 AI Summary

**Googleの「Project Genie」概要(日本語要約)**

- **目的と提供形態**
Google は DeepMind が開発した「Genie 3」世界モデルを外部ユーザーが体験できるよう、**Project Genie** というツールを公開。AI で短時間のインタラクティブな仮想世界を生成できるが、ゲームエンジンではなくデモ的機能に留まる。

- **利用条件**
- 月額 **250 ドル** の AI Ultra サブスクリプションが必須
- アメリカ在住者のみ利用可能
- 生成時間は **60秒**、映像は 24 fps・720p に制限

- **主要機能(3モード)**
1. **World Sketching**
- Google の **Nano Banana Pro** が入力されたプロンプトから「スケッチ」画像を作成。
- ユーザーはキャラクター、カメラ視点(第一人称・第三人称・アイソメトリック)や探索方法を指定でき、スケッチ段階で微調整が可能。
2. **Exploration**
- 生成された世界を実際に探索し、物理的な相互作用を体験。
3. **Remixing**
- 他ユーザーが作った世界に対して自分のプロンプトを加えて再生成・改変できる。

- **注意点**
- 従来のゲームエンジンが持つ「ゲームメカニクス」(スコア、レベル、ルール等)は実装されていない。
- ビジュアルはゲームらしいが、インタラクションは物理シミュレーションに限定。

**結論**
Project Genie は、AI が自動で短いインタラクティブシーンを生成する実験的プラットフォームであり、商用ゲーム開発向けというよりは、AI 生成コンテンツの可能性を示すデモツールと位置付けられる。利用には高額なサブスクリプションと米国内限定というハードルがある点が大きな特徴です。
Google is letting outsiders experiment with DeepMind's Genie 3 "world model" via Project Genie, a tool for generating short, interactive AI worlds. The caveat: it requires a $250/month AI Ultra subscription, is U.S.-only, and has tight limits that make it more of a tech demo than a game engine. Engadget reports: At launch, Project Genie offers three different modes of interaction: World Sketching, exploration and remixing. The first sees Google's Nano Banana Pro model generating the source image Genie 3 will use to create the world you will later explore. At this stage, you can describe your character, define the camera perspective -- be it first-person, third-person or isometric -- and how you want to explore the world Genie 3 is about to generate. Before you can jump into the model's creation, Nano Banana Pro will "sketch" what you're about to see so you can make tweaks. It's also possible to write your own prompts for worlds others have used Genie to generate. One thing to keep in mind is that Genie 3 is not a game engine. While its outputs can look game-like, and it can simulate physical interactions, there aren't traditional game mechanics here. Generations are also limited to 60 seconds, as is the presentation, which is capped at 24 frames per second and 720p.

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Nvidia GeForce NOW Is Now Available Natively On Linux

🤖 AI Summary

**NVIDIA、Linux向けにネイティブの GeForce NOW クライアントをリリース**

- **配布形態**:Flatpak で提供。公式サポートは Ubuntu 24.04 LTS 以降に限定されているが、Flatpak の特性上他のディストリビューションでも動作可能。
- **対応アーキテクチャ**:現時点では x86_64 のみ。AArch64(ARM)版は未提供。
- **必要なハードウェア**
- **GPU**:最新の H.264 / H.265 Vulkan Video に対応した GPU が必須。
- **NVIDIA GPU**:R580 系列以降を推奨し、X.Org セッションで使用。
- **Intel / AMD GPU**:Mesa 24.2 以上を推奨し、Wayland セッションで使用。
- **サービス内容**
- クラウド側は Blackwell GPU 搭載サーバでゲームをレンダリング。
- 4,500 以上のタイトルにアクセス可能。
- **プラン**
- **Free**:基本的なサーバ利用、セッション時間に制限あり。
- **Performance**:RTX レイトレーシング、1440p @ 60 FPS、最長 6 時間のセッション。
- **Ultimate**:RTX 5080 サーバ使用、最大 5K @ 120 FPS または 1080p @ 360 FPS、最長 8 時間のセッション。

このリリースにより、Linux ユーザーも NVIDIA のクラウドゲーミングサービスをネイティブに利用できるようになり、特に最新ハードウェアと組み合わせた高品質なストリーミング体験が期待できる。
NVIDIA has officially launched a native GeForce NOW client for Linux as a Flatpak, giving Linux gamers access to cloud-rendered RTX gaming. Phoronix reports: While confined to a Flatpak, for now NVIDIA is just "officially" supporting it on Ubuntu 24.04 LTS and later. Granted, thanks to Flatpak it should run on other non-Ubuntu distributions too but in terms of the official support and where they are qualifying their builds they are limiting it just to Ubuntu 24.04 LTS and later. [...] At launch the Flatpak build is also just for x86_64 Linux with no AArch64 Linux builds or similar at this time. Running GeForce NOW on Linux while games are rendered in NVIDIA's cloud with Blackwell GPUs, you still need to be using a modern GPU with H.264 or H.265 Vulkan Video support NVIDIA isn't yet supporting Vulkan Video AV1 with GeForce NOW on Linux but just H.264/H.265. If you are using NVIDIA graphics the NVIDIA R580 series or newer is recommended while using the X.Org session. If you are using Intel or AMD Radeon graphics, Mesa 24.2+ is recommended and using the Wayland session. When you are up and running with GeForce NOW on Linux, you have access to over 4,500 games. The free tier of GeForce NOW provides standard access to the gaming servers and limited session caps for an introductory-level experience. It's with the performance tier where you can enjoy RTX ray-tracing and 1440p @ 60 FPS performance and up to six hour sessions. With GeForce NOW's Ultimate tier is where you are running on GeForce RTX 5080 GPU servers with support for up to 5K @ 120 FPS gaming or 1080p @ 360 FPS with up to eight hour gaming sessions in length.

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County Pays $600,000 To Pentesters It Arrested For Assessing Courthouse Security

🤖 AI Summary

イオワ州ダラス郡の裁判所で、2019 年にペンテスト会社 Coalfire Labs に所属していた Gary DeMercurio 氏と Justin Wynn 氏が、司法当局から正式に交付された「レッドチーム」実施許可書を持ち、ロックピッキングを含む物理的侵入テストを行った。テスト中に警報が作動し警官が駆けつけたが、二人は許可書を提示し一時は容疑が取り下げられた。その後、郡長が自ら介入し、許可が自分の管轄下では無効だとして逮捕。逮捕とその後の言動は不当として訴訟を提起し、最終的に全ての罪状が棄却された。裁判所は同郡に対し不当逮捕・名誉毀損として 60 万米ドルの和解金を支払うよう命じた。今回の事例は、正式な許可があるセキュリティ評価でも、権限の認識違いが法的トラブルに発展し得ることを示している。
An anonymous reader quotes a report from Ars Technica, written by Dan Goodin: Two security professionals who were arrested in 2019 after performing an authorized security assessment of a county courthouse in Iowa will receive $600,000 to settle a lawsuit they brought alleging wrongful arrest and defamation. The case was brought by Gary DeMercurio and Justin Wynn, two penetration testers who at the time were employed by Colorado-based security firm Coalfire Labs. The men had written authorization from the Iowa Judicial Branch to conduct "red-team" exercises, meaning attempted security breaches that mimic techniques used by criminal hackers or burglars. The objective of such exercises is to test the resilience of existing defenses using the types of real-world attacks the defenses are designed to repel. The rules of engagement for this exercise explicitly permitted "physical attacks," including "lockpicking," against judicial branch buildings so long as they didn't cause significant damage. [...] DeMercurio and Wynn's engagement at the Dallas County Courthouse on September 11, 2019, had been routine. A little after midnight, after finding a side door to the courthouse unlocked, the men closed it and let it lock. They then slipped a makeshift tool through a crack in the door and tripped the locking mechanism. After gaining entry, the pentesters tripped an alarm alerting authorities. Within minutes, deputies arrived and confronted the two intruders. DeMercurio and Wynn produced an authorization letter -- known as a "get out of jail free card" in pen-testing circles. After a deputy called one or more of the state court officials listed in the letter and got confirmation it was legit, the deputies said they were satisfied the men were authorized to be in the building. DeMercurio and Wynn spent the next 10 or 20 minutes telling what their attorney in a court document called "war stories" to deputies who had asked about the type of work they do. When Sheriff Leonard arrived, the tone suddenly changed. He said the Dallas County Courthouse was under his jurisdiction and he hadn't authorized any such intrusion. Leonard had the men arrested, and in the days and weeks to come, he made numerous remarks alleging the men violated the law. A couple months after the incident, he told me that surveillance video from that night showed "they were crouched down like turkeys peeking over the balcony" when deputies were responding. I published a much more detailed account of the event here. Eventually, all charges were dismissed.

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