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Xbox's New Disc-to-Digital Program Gives Physical Games a Digital Future

著者: BeauHD
2026年8月27日 04:00

🤖 AI Summary

Xboxは新しいディスクからデジタルへのプログラムを導入し、物理ゲーム-discとデジタルの利便性の両方を持ち合わせることが可能になりました。このプログラムにより、ほとんどの「Xbox One」および「Xbox Series X」ディスクベースのゲームに対して、「デジタル権利」が取得でき、これによってゲームは完全にデジタルでプレイでき、物理ディスクを挿入しなくても楽しむことができます(ただし、ログインしているユーザーか家族アカウントのみ)。デジタル権利は「Xbox Play Anywhere」と「Xbox Cloud Gaming」の利用も可能になります。

しかし、「ゲームディスクごとの1つの取り消し可能なライセンス」であることから、ディスクを売却や貸与した場合、新しいアカウントへデジタル権利が転送される可能性があります。発表文によると、「ほとんどの」Xbox OneおよびSeries Xタイトルはこのプログラムに対応していますが、パブリッシャーが積極的に選択しなければならず、一部のディスクは製造過程により互換性がない場合があると指摘されています。

「ゲームを買ったときから数年間所有し続ける信頼性」が向上するとXbox副社長ジェイソン・ロナルドは述べています。
An anonymous reader quotes a report from Ars Technica: For decades, console owners have faced a choice between the convenience of digital downloads and the permanence of physical game discs. Soon, Xbox owners will be able to get the best of both worlds for thousands of supported titles as part of a newly announced disc-to-digital program. The program -- announced today ahead of testing for Xbox Insiders starting August 31 -- will let players claim a "digital entitlement" for "most Xbox One and Xbox Series X disc-based games" simply by inserting the disc into a console and launching it. That game will then be playable completely digitally, without the need to ever insert the disc, as long as you (or a member of your family account) is logged in. The digital entitlement will also allow access to features like Xbox Play Anywhere (for play on PC) and Xbox Cloud Gaming, for supported titles. Microsoft says that your physical disc will "continue to work exactly as it always has" after the digital entitlement is claimed. But before you get any ideas, the fine print on the announcement mentions that there is only "one revokable license per game disc," so if you resell that disc or loan it to a friend, that digital entitlement could be transferred to a new account when someone else puts it into their console. A leaked memo obtained by the Verge earlier this month suggests that publishers have to actively opt in to allow their game discs to activate digital entitlements, which could explain why "most" but not all Xbox One and Series X titles are supported. Windows Central separately suggests, based on discussion with unnamed sources, that "some discs may be incompatible due to how they were manufactured at the time," which could explain why original Xbox and Xbox 360 discs are not being discussed for the program. "While not every title will be available at launch, this is an important step toward a future where players can have greater confidence that the games they buy remain with them for years to come," said Xbox Vice President Jason Ronald.

Read more of this story at Slashdot.

Microsoft Blames Windows Gaming Issues On RGB Lighting Devices

著者: EditorDavid
2026年8月23日 11:29

🤖 AI Summary

Microsoftは、8月2026年版のWindows更新後にゲームがクラッシュしたり起動しないなどの問題が発生している原因として、RGB照明機能を持つ周辺機器を blame しています。BleepingComputerによると、Microsoftはこの問題について調査し始めました。影響を受けるゲームには「ARC Raiders」、「MARVEL Tokon: Fighting Souls」、「The Finals」などがあり、 THESEタイトルはWindows 11 24H2と25H2のシステムで動作します。RGB照明機能を持つ周辺機器や内部デバイスコンポーネントが「inpoutx64」と類似したファイル名を持つドライバーをインストールし、そのようなドライバーがあるシステムでは特定のゲームを起動すると問題が引き起こされることが指摘されています。
BleepingComputer reports: Microsoft says ongoing issues causing games to crash or fail to launch after installing the August 2026 Windows updates may be caused by peripherals with RGB lighting. As Microsoft explained when it confirmed it's investigating on Wednesday, this known issue affects games like ARC Raiders, MARVEL Tokon: Fighting Souls, and The Finals on systems running Windows 11 24H2 and 25H2... "[Peripherals or internal device components with RGB lighting features] may install drivers or code components with file names similar to inpoutx64. In systems where these drivers are found, the issue is then triggered by launching certain games," it noted. Thanks to Slashdot reader joshuark for sharing the article.

Read more of this story at Slashdot.

Microsoft MVP Creates Site to Remind You of All the Brands Redmond Replaced

著者: BeauHD
2026年8月19日 01:00

🤖 AI Summary

Microsoft MVP Loryan Strantが作成した「Microsoft Rebrand Registry」というサイトは、72のMicrosoft製品とそれらにつけられた158個の名称を記録している。彼の分析によると、Microsoftの製品名は平均2年11ヶ月で変更されるという。このサイトでは、Azure App ServiceやAzure SQL Databaseなどの製品が次に名前が変わる可能性が高いことも予測している。

Strantはさらに「Let Me Correct That For You」というサイトを作成しており、正確なMicrosoft製品の名称をリスト化。彼はCamel Caseを使用する一方で、Copilotのような製品には通常の大文字小文字を使用することについても述べている。

彼はまた、マイクロソフトの認定プロフェッショナルが賞を受賞した際のSNS投稿を作成できるHumbledandHonored.comというサイトも作っている。

Strantは、他のMVPたちとの会話中に製品名の頻繁な変更について話し合いがあり、それに対する改善策としてこのサイトを作った。
Microsoft MVP Loryan Strant has created the Microsoft Rebrand Registry, cataloging 72 Microsoft products and the 158 names they've had over the years. His analysis finds that Microsoft product names survive an average of two years and eleven months. The site even predicts which products are most likely to get renamed next, "by considering the amount of time the current name has applied, prior names, and the frequency with which Microsoft changes names of products in the same family," reports The Register. "That methodology led him to suggest an 'elevated' likelihood of name changes for the Azure App Service, Azure SQL Database, Azure DevOps, and Microsoft Dynamics 365 Field Service." From the report: Readers may remember that Strant has also created the site Let Me Correct That For You, which lists the exact names of Microsoft products -- an effort he told The Register he thinks is useful because Microsoft in its wisdom uses Camel Case for names like PowerPoint but went with conventional capitalization for Copilot. Another of his sites immortalizes Microsoft cloud product logos. He's also created HumbledandHonored.com, a site that generates social media posts MVPs can use to announce they have earned or retained Microsoft's awards. Strant told The Register that the Rebrand Registry came about after some banter between himself and other MVPs, during which the topic of Microsoft's many product name changes came up. He decided to do something about it.

Read more of this story at Slashdot.

Microsoft Retreats In China

著者: BeauHD
2026年8月14日 08:00
Microsoft has been steadily scaling back its China presence, closing at least 15 branch offices and joint ventures over the past five years as Beijing favors domestic software. U.S. export controls also make it harder to grow its cloud and AI businesses, leaving the market with relatively little economic upside. Reuters reports: Microsoft took a major hit from the erosion of trust between Washington and Beijing, the five people said. China has since 2017 pushed the use of domestic software, which Beijing sees as more secure and whose quality is increasingly competitive with Windows and Office. U.S. restrictions, including export controls on advanced technology, have meanwhile hindered efforts to scale Microsoft's lucrative AI and cloud businesses in China. [...] Microsoft ultimately decided to remain because it had carved out a profitable business servicing Chinese companies like TikTok owner ByteDance, which need Western technology to manage overseas operations, according to three people familiar with the matter. The company also believed that it needed a presence to maintain access to China's world-class engineering talent, two of them said. Microsoft had also cultivated a relationship with the government that is among the deepest of any tech company, its former China head Alain Crozier told Reuters. "Because of the geopolitics ... some days it's a little bit harder, but we never had a crisis," he said. A Microsoft spokesperson did not address questions about the firm's deliberations on its China business but said it operates in a regulatory "environment that applies to every international supplier" and that it remains committed to the Chinese market. The state of Microsoft's China business reflects market competition, regulatory demands and technological trends, the company said.

Read more of this story at Slashdot.

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