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System76 Engineer Confirms Work on New Rust-Written Desktop, Not Based on GNOME

Phoronix reports: System76's Pop!_OS Linux distribution already has their own "COSMIC" desktop that is based on GNOME, but moving ahead they are working on their own Rust-written desktop that is not based on GNOME or any existing desktop environment. Stemming from a Reddit discussion over the possibility of seeing a KDE flavor of Pop!_OS, it was brought up by one of their own engineers they are working on their "own desktop". System76 engineer and Pop!_OS maintainer Michael Murphy "mmstick" commented that System76 will be its own desktop. When further poked about that whether that means a fork from GNOME, the response was "No it is its own thing written in Rust." Word of System76 making their "own" desktop not based on GNOME does follow some recent friction between Pop!_OS and GNOME developers over their approach to theming and customizations. Or, as Murphy wrote (in response to a later comment): What are you expecting us to do? We have a desktop environment that is a collection of GNOME Shell extensions which break every GNOME Shell release. Either we move towards maintaining tens of thousands of lines of monkey patches, or we do it the right way and make the next step a fully fledged desktop environment equal to GNOME Shell. In other comments Murphy clarified that essentially the gist of it would be an independent/distro-agnostic desktop environment, and that they'd be "using tooling that already exists (mutter, kwin, wlroots), but implementing the surrounding shell in Rust from scratch..." And he added later that "We already do our best to follow freedesktop specifications with our software. So there's no reason to think we'd do otherwise." One of the most interesting exchanges happened when one long-time Reddit user questioned the need for another desktop. That user had posted, "Linux is great, choices are great, but our biggest problem is that in the pursuit of choices for the sake of choices we have a ton of projects that are 95% of the way to prime time readiness, but none that are fully there, because instead of fixing problems, everyone decides they just want to start over." Murphy responded: "You have it backwards. Choice is the best part about open source. None of us would be here today if people weren't brave enough to take the next step with a new solution to an existing problem..."

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Creator of DirectX Dies at Age 55

The Wall Street Journal looks back to the days when Windows was "a loser in the world of computer games." But to change that, Eric Engstrom and his cohorts "secretly hired programmers to get the work done, and they had to do an end run around partners like Intel," remembers VentureBeat. Long-time Slashdot reader whh3 shares The Wall Street Journal's report: Windows inserted itself between game programs and the computer hardware in a way that slowed down graphics and animation. Game developers vastly preferred the DOS operating system, which didn't gum up their special effects. That created an opportunity for three Microsoft misfits — Eric Engstrom, Alex St. John and Craig Eisler. Mr. Engstrom, who died Dec. 1 at the age of 55, and his pals formed one of several factions within Microsoft trying to solve the game problem. Openly contemptuous of colleagues who didn't share their ideas, they were so obnoxious that Brad Silverberg, who ran the Windows business, dubbed them the Beastie Boys. He had to fend off frequent demands for their dismissal. Yet the solution they developed, DirectX, beat anything else on offer inside Microsoft. DirectX software recognized games and allowed them direct access to the computer's graphical capabilities, allowing a richer game experience than DOS could. "It was brilliant," Mr. Silverberg said. Launched in 1995, DirectX wowed game developers and led to a flood of new games for computers loaded with Windows. That success emboldened Microsoft to plunge deeper into the lucrative gaming market by developing the Xbox console. Microsoft's game business produced $11.6 billion of revenue in the year ended June 30... "He thought things were possible that nobody else on the planet thought would be possible," said Ben G. Wolff, a friend who runs a robotics company, "and sometimes he'd be right." "DirectX remains the foundation for many games on Windows 10 and the Xbox Series X," writes Engadget, "and it's likely to remain relevant for years to come." And VentureBeat shared this remark from Alex St. John at a memorial service for Engstrom. "He had huge dreams and huge fantasies, and he always took us all with him."

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