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Reservations Go Live for Valve's Steam Frame VR Headset. An Experiment in Progress?

Reservations are now live for Valve's "Steam Frame" VR headset (with its Linux-based SteamOS and an ARM CPU). "It starts at $1,059 for 256GB or $1,299 for 1TB," reports CNET, "and every purchase includes a copy of Half-Life: Alyx if you don't already own it." Reservations are open through Sept. 17 at 10 a.m. PT, "with customers randomly assigned a place in line after the reservation window closes." CNET's editor at large even argues that the Steam Frame "isn't necessarily the future of XR, as much as it's a framework for evolving beyond the present." Their review calls it an "ambitious" VR headset that "feels like an experiment in progress." The ability to run other apps in windows can make Frame feel, at times, almost like a computer. Linux apps in desktop mode range from Chromium to Firefox to a bunch of other tools. I watched YouTube in one window while playing Portal 2 in other, and started to marvel at how flexible Frame could be. But VR games require a full immersive takeover of the headset... The Steam Frame can convert games intended for both PC VR and even Android APK files, using a conversion tool called Lepton... I haven't sideloaded anything yet, but Steam Frame in theory could be a Rosetta Stone for VR gaming, even tapping into some Android XR titles, but not out of the box... 2D games can be projected onto a near-range or farther-off theater mode screen that can be dragged around, resized and turned into a curved or flat monitor, much like with the Apple Vision Pro, Samsung Galaxy XR or Meta Quest. You can download any game in your Steam library to test, even if it's not technically listed as "Great on Frame" yet... But the name "Frame" suggests a framework, something Valve's team acknowledged when I spoke to them during my review process... "We want this to be your PC, and people mod it, take it apart, make accessories for it," says Jeremy Selan, a software developer on the Steam Frame team. "We'll be putting out the CAD for all these [Steam Frame] systems. This is entirely based on open-source technology stacks based upon SteamOS. Our hope is that this isn't just one device, that this would be sort of the root of a growing SteamOS ecosystem. It already encompasses gaming and Proton and SteamOS and those Linux gaming capabilities. This is going to lay the foundation for a new sort of evolutionary tree of that, to also bring it into the VR and XR space."

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A 12TB Steam 'Teraleak' Spills More Than a Decade of Lost PC Gaming History

✇Slashdot
著者: BeauHD
A massive 12TB archive of old Steam2 content has surfaced online, apparently containing nearly every version of games uploaded to Valve's servers between 2003 and 2013, including unreleased prototypes, playtest builds, and cut content. Early discoveries include deleted Portal 2 material, files tied to Half-Life 2: Episode 3, and beta builds of games like Left 4 Dead 2, CS: GO, Spore, and Dragon Age: Origins. Researchers claim much of the material was once accessible through an unsecured public API. Ars Technica reports: The reason this weekend's leaked content cuts off abruptly in 2013 is because that's when Valve updated its content distribution system from "Steam2" to the current SteamPipe system. In moving from a proprietary file distribution format to standard HTTP file trees, the new system removed various update approval bottlenecks on Valve's end and streamlined update and patch downloads so they only reflected file differentials. Publicly accessible early versions of some games released before this SteamPipe transition had been considered lost content by archivists, no longer accessible from Valve itself and living on only as local downloads on aging machines. Apparently all that content wasn't as lost as many thought, though. Longtime Valve watcher and data miner Gabe Follower (previously) wrote on social media this weekend that he had "verified that everything in Steam2 Teraleak was obtained via a publicly accessible [API] endpoint. It's Valve's fault..." Spanish-language Valve streamer and analyst Scolcer also said on social media (via machine translation) that the teraleak was "obtained from a site that was 100% accessible to the public. It was there for everyone to download. No passwords. Nothing. Hidden in plain sight, but with no protection whatsoever." What's unclear right now if that API and publicly available Steam2 server content were accessed recently or if this weekend's leak represents content that was privately archived before the 2013 server transition and is just now being made public. "It could more-so be a collection of different people that knew about it and accumulated whatever people had downloaded back then into this massive archive," said The One Epicplayer, a moderator on the Valve Cut Content (VCC) Discord, which has long followed Valve betas and leaks. "I haven't been filled in on the full details but my suspicion is that these depot [files] were downloaded a long time ago and sat in a private collection," CrazyBubba, another VCC Discord moderator, told Ars. "There were a lot of leaks a few years back and many folks hoarded files for years. ... historically there have been issues with people lording content over other members." A readme file included with the leak offers "warm n good wishes to all hoarders who had stuff from this collection" and encourages users to mirror and share it as widely as possible. On the VCC Discord, a user purporting to be the original uploader of the teraleak (who offered screenshots of a 22TB server upload log among their evidence) wrote that "getting this out really took a significant amount of effort from me and I would like it if it didn't go to waste."

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Chess.com Launches New Poker Site, Plans More Classic Game Sites with Player Ratings - Thanks to AI Protyping

In May Chess.com "quietly launched" a free educational poker site named Gambit, reports The Verge, where players can learn the game and improve an Elo-like rating without risking real money. And next Chess.com will expand into more classic games, including go, backgammon, and mahjong: Like Gambit, Chess.com is developing Elo-style rating systems for these games, as well. [Chess.com's chief growth officer, Albert Cheng] didn't say when the new sites will launch but that "development is moving quite rapidly" on them, using the same playbook he used for Gambit... He and one other employee took Gambit from prototype to launch within a year, partly with help from AI, mainly for coding tasks. "I think the biggest advantage that it's provided is essentially being able to read our existing codebase and our design system and apply consistent patterns to how we develop Chess.com over to a different platform and do so quickly," Cheng said.... "Just because code is easier to write doesn't mean that you just let it run on its own, but it certainly is a superpower in getting things off the ground." Cheng also said the version of Gambit that's live at the time of writing has "zero or close to zero" AI-created assets, which were used in early prototypes. According to Cheng, without help from AI, getting another site up and running would have required a bigger team or "would have been a lot more disruptive to the status quo of building and growing Chess." Now that a "small, scrappy" team can get a new platform off the ground much faster, it's opened the door for Chess.com to dip into more games, starting with poker. The poker site already has 75,000 members, according to a blog post Friday — and they've already played nearly 20 million hands and completed 100,000 lessons. The site is now holding a daily poker tournament, and on Monday will broadcast the event with live commentary on their Twitch and YouTube channels.

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'Grand Theft Auto 6' Preview Signals Blockbuster Demand, Analysts Say

Rockstar Games has released a 26-minute "extended look" at Grand Theft Auto VI, due for release November 19th. After one day the video had nearly 10 million views on YouTube, and when Netflix streamed the footage, "some viewers had to refresh the page after receiving error messages, indicating high usage levels," reports CNBC: "Some members briefly experienced an issue accessing Netflix, but we quickly recovered," the company told CNBC. Game streaming platform Twitch, where many viewers were posting their reactions, also experienced bandwidth issues when the trailer was released, according to analysts at Wells Fargo. CNBC notes predictions the game could become one of the most profitable entertainment products of all time, while the Washington Post predicting it's "about to be the biggest pop media event of the year, if not the decade." The data backs this up. The latest evidence arrived Thursday, when Netflix viewership surged for the long-awaited first look at gameplay footage, according to data from market intelligence firm Sensor Tower. The firm estimates "GTA VI" has already received about 4.6 million preorders. Box office blockbusters like "The Odyssey" take weeks to hit $1 billion. "GTA V" famously did it in three days. Analyst firm Newzoo projects the new game could generate between $3.3 billion and $5.2 billion by the end of its launch week in November... The influence of the series, created by Rockstar Games, extends beyond sales records. In 2025, "GTA V" accumulated 1.89 billion hours watched despite being a 12-year-old title, according to Stream Hatchet. Much of those hours are spent watching people role-play in "GTA Online," particularly through role-play servers managed by studio Cfx.re, which was acquired by Rockstar in 2023. By 2024, the studio said more than 20 million players used its platforms. GTA role-play involves players pretending to be cops, robbers, hapless retail workers or any functioning member of society within the online game... The game can lift up music sales and streams. Tom Petty's 1989 song "Love is a Long Road" saw stream numbers increased by nearly 37,000 percent on Spotify after it was the soundtrack to the debut "GTA VI" trailer in 2023, according to Universal Music Publishing Group. Christopher Dring, editor-in-chief and co-founder of analysis firm The Game Business, told CNBC's "Squawk Box Europe" that GTA 5 is still in the top five bestselling video games every year, despite being released 13 years ago, reports CNBC: The response to Thursday's gameplay debut indicated that leaks of the content in advance would not impact the launch commercially, he continued. Rockstar Games, which makes the GTA franchise, had called the leaks "heartbreaking...." The GTA 6 preview follows a mixed reaction from players to the news that GTA 6 would only be released as a digital download, with no physical disc. The alleged source of the leaked content has claimed the leaks were a protest over Rockstar's release strategy, and Sony's plan to end to new PlayStation disc production in 2028. Speaking on the last earnings call on Aug. 7, Take-Two CEO Strauss Zelnick said discs did not make sense to the consumer, adding that its business was "well over 90% digitally distributed." Data from Circana shows the sale of physical game discs in the U.S. has fallen to its lowest level on record, with spending at $85 million.

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23 Years After SimCity 4's Release, 'Eternal Commuter' Bug Finally Fixed

🤖 AI Summary

SimCity 4 Network Addon Mod(NAM)は、現在で23年経った今でも機能し続けています。最新のアップデート50では、「永恒的な通勤ループ」バグがついに修正されました。

このバグは、ゲーム内のシミュレーションマップ境界線での路線計画アルゴリズムの問題によって引き起こされます。これにより、シミュレーターの「市民」が無駄な通勤ルートを追跡し続け、労働に就かずながら労働需要と交通状況が悪化します。

NAMは道路ネットワークとインフラストラクチャの大幅な改善も伴っており、新しいバージョンではDLLの強制的な導入によりコードベースがほぼ90%削減され、バグ発生のリスクも下がりました。

これらのことから、SimCity 4の歴史の中で最も長く続いた問題が解決されたと言えます。
"It began life just a year after SimCity 4's 2003 launch," writes the blog PCGamesN. "Now, over 20 years later, it's still going strong with the arrival of Network Addon Mod update 50." The SimCity 4 Network Addon Mod, or simply 'NAM' among the community, has long been a de facto recommendation to anyone looking to pick up the classic city builder. It's a comprehensive overhaul to the game's transportation and infrastructure networks that combines key fixes with a vast set of additional build pieces such as overpasses, intersections, on-ramps, roundabouts, and so on.... [Y]ou'll be able to place down elements adjacent to one another that might previously have needed a one-tile gap between them. Streets can be dragged diagonally, slope tolerances have been improved, and you can build tunnels with the street network. The new version also includes a fix for the 'Eternal Commuter Loop' bug, which might sound fairly innocuous if you're not deep in the weeds. In actuality, it's a 23-year-long frustration that has plagued modders ever since launch. Essentially, it's a problem with the regional pathfinding across city boundaries in certain layouts, causing your Sims to bounce from location to location in search of work without actually taking up a job in any of them. Your zone demand is ruined, traffic builds to unsustainable levels, and the economy falls to pieces before your very eyes. Until now, the only real solution was to simply avoid building layouts that gave your commuters the chance to loop between locations. Now, by blocking specific neighbor-to-neighbor routes while allowing the rest to run as normal, the problem has been resolved... Equally impressively, the mandatory implementation of the DLL has reduced the size of the NAM codebase "by almost 90% and by more than ten million lines, making it easier to maintain and reducing the chance of bugs." Thanks to long-time Slashdot reader Striek for sharing the news.

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150-Game Discount Bundle Raises $57,000 for Videogame Workers 'Hardship Fund'

🤖 AI Summary

ゲーム開発者が失業し続けるビデオゲーム産業の労働危機に対応するため、Necrosoft GamesとUnited Videogame Workers-CWA連合によって作成された itch.io のゲームバンドルが存在します。このバンドルは7月29日にローンチされ、既に3,984人の寄付者から$57,859を集めています(平均寄付額:$14.52)。バンドルは最低購入価格$10のペイ・アズ・ユー・ウォンット方式で提供され、約150のゲームが含まれています。これらの収益は解雇された人々のために困難基金を設立するために使用されます。この基金はUnited Videogame Workersによって配布され、食品や家賃などの生活必需品費の支援を受けられる対象は米国およびカナダの開発者に限定されています。バンドルは8月13日まで利用可能です。
"An itch.io game bundle put together by Necrosoft Games and The United Videogame Workers-CWA union is a new way gamers can show their support for developers who have been let go amidst the ongoing video game industry labor crisis," writes Kotaku. Launched Thursday, it's already raised $57,859 from 3,984 contributors. (Average contribution size: $14.52) The bundle is pay-what-you-want with a minimum purchase price of $10, offering DRM-free PC versions of games including A Short Hike, SkateBIRD, and my favorite game in the pack, Arranger: A Role-Puzzling Adventure ... The bundle will be available through August 13. The gaming blog Rock Paper Shotgun shares more details, starting with this quote from the bundle's page on itch.io: "Reports say 33% of the industry lost their jobs in the last two years, and the jobs they could fill are disappearing as CEOs try to replace them with AI. It's hard for companies to adjust to the new shape of the game industry, but even harder for the people they should be employing... To address this in some small way, we have created a bundle with almost 150 games. The proceeds of this bundle will go toward a hardship fund for those experiencing layoffs." Games industry workers currently out of work or under-employed can apply to this fund, which is distributed by the United Videogame Workers, to help out with basic necessities like food and rent. As a note, this is only available to US and Canada-based devs, but there's an FAQ explaining who can apply for the fund.

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