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Developer Abandons 'PS5 Linux' Project After Sony Patches AI-Discovered Exploit

"In April this year, we saw Andy Nguyen turning the PS5 into a Linux-powered gaming PC," writes the blog It's FOSS. It ran Steam games and emulators using the PS5's on-board hardware. But this week Andy announced he's "stopping all my work on PS5 Linux" and "stepping away from the PS5 scene." stopping work on porting the project to the PS5 Pro, which would've shipped sometime in 2027. Andy Nguyen: After pouring my heart and months of my life into it, including plans to finish PS5 Pro support and release in 2027, it's all down the sink. The scene used to be a group of highly talented researchers, but now it is just a bunch of noobs using LLMs and writing hacks they don't even understand. Slop kiddies found the only hypervisor bug left, which I had also found a while ago, and decided to report to Sony. I asked them to at least wait for GTA 6 to come out so that people would have the opportunity to legally purchase the game and also enjoy Linux. They agreed to wait, but not a day passed and they decided to waste it instead. Or, as It's FOSS tells it: Running Linux on a PlayStation console is possible because the PS5 Linux project was able to find a way past the hypervisor using exploits Sony had already patched, covering firmware 3.00 through 7.61. .. [The bug's discoverer writes it was] found with what he calls his "trusty ai clanker machine" and no help from anyone else. He had even agreed to Andy's request to not disclose the findings. Unexpectedly, a third person, still unnamed, found the same bug using AI a few hours later. Anticipating that there would be more people finding the same bug, [he] decided to post the flaw on HackerOne. The project's GitHub page and all the related repositories are still there. Nothing has been archived as of today, and if you wanted to, you could start contributing to the PS5 Linux project by taking over any pending work or cooking up new improvements... The PS5 Pro support Andy was building never reached the repository, so you would have to start from scratch... While Andy's departure is a blow to the plan for supporting newer PS5 firmware and the PS5 Pro, other contributors have shown that they can deliver work on the loader without him, and I am hopeful more will follow.

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PlayStation Ditched Hideo Kojima's 'Physint' on Budget Concerns, Missed Deadlines

✇Slashdot
著者: BeauHD
Sony reportedly pulled PlayStation funding from Hideo Kojima's upcoming espionage game Physint over concerns about its ballooning budget, missed deadlines, profitability, and the fact that it would not remain permanently exclusive to PlayStation. Kojima Productions has since struck a deal with Xbox, which plans to publish the game on both Xbox and PC. It's also secured film and television rights. Bloomberg reports: The new game, Physint, hasn't yet been shown publicly but excited fans when it was announced two years ago with its promise of returning to the "espionage action" genre Kojima pioneered with Metal Gear Solid, the series that propelled him to industry stardom. Kojima surprised fans this week when he announced he would be publishing Physint with PlayStation's biggest rival, Microsoft Corp.'s Xbox. On Wednesday night, Kojima wrote on social media that over the summer his company had "unexpectedly received notice" that PlayStation was pulling out of funding the game. "Physint is an important project both to me personally and to Kojima Productions," he wrote. "Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner." PlayStation also addressed the split on social media, saying it had made the "difficult decision to step away." Microsoft said it was "honored" that Kojima chose Xbox and that the two teams plan to collaborate beyond games on films and television, too. [...] The decision to part ways with Kojima is a significant move for PlayStation that may have ripple effects. [...] One key factor is the PC platform, where the Death Stranding games have generated some revenue. Earlier this year, Sony decided it will no longer release single-player PlayStation games on PC, Bloomberg reported. Sony would therefore not benefit when Kojima Productions released a PC version of Physint on its own or with a different publisher, as it did for the first Death Stranding. But Xbox releases all of its games on PCs and plans to publish Physint on PC and Xbox, said the people. "Betting on Kojima-san is an easy call," said an Xbox spokesperson. "We believe in his team's ability to build AAA games with groundbreaking, new IP and we believe in OD, Physint, and our growing partnership."

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Could a Disc-Free PlayStation Actually Lower Game Prices?

🤖 AI Summary

索尼が新ゲームで物理ディスクの発売を見合わせる計画を進める中、プレイヤーは価格上昇と所有減少の未来に不安を感じている。Kotakuによると、「 PlayStationストアでのデジタル配信は料金が安くなる可能性がある」と元スクウェア・エニックスの経営戦略家ジャック・ナヴォク氏は述べた。「現在の価格設定は実店舗販売に依存しているが、物理ディスクがデジタルを制約しなくても広範な価格帯が現れるだろう」という。彼はさらに、「PlayStationストアが完全にデジタル化するにつれて、この傾向は加速する。セールやダイナミック・プライシングが増えるだろう。这是因为日文摘要无法直接包含英文长句,以下是精简和翻译后的要点:

### 要点
1. **現状与担忧**:索尼计划停止发行物理光盘游戏,这引发了玩家关于未来价格上涨和减少收藏品的担忧。
2. **价格预测**:前Square Enix业务策略家杰克·纳沃克认为,完全数字化后可能会出现更多竞争,从而导致游戏价格下降。他说:“PlayStation商店中的数字游戏可能会变得更便宜。”
3. **市场竞争与动态定价**:随着PlayStation店舗转为全数位化,主要出版商之间的竞争将更加激烈,导致销售和动态定价的增加。
4. **实例对比**:尽管《侠盗猎车手VI》将是完全数字化发布,但其价格并未因此改变,显示出价格趋势尚未明显变化。

原文链接:<https://games.slashdot.org/story/26/08/16/1839224/could-a-disc-free-playstation-actually-lower-game-prices?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed>
"As Sony soldiers ahead with their plans to end hard copies for new PlayStation games, players are fearing a future which will force them to pay more and own less," writes Kotaku. What will prices do in a world with no physical copies to share or sell? One former Square Enix executive speculates this could actually drive down the price of games: "Digital on the PS store will likely get cheaper," posted Jacob Navok, former Square Enix business strategist. "Current prices are tied to retail. Without physical discs holding digital hostage we'll see a larger spectrum of pricing similar to steam." Navok says that the digital-only landscape will pit major publishers in constant, dynamic competition with each other... "The more the Playstation store becomes digital only, the greater this trend will accelerate," Navok follows up. "You will see more sales and dynamic pricing similar to Steam because publishers will compete among themselves to a greater extent." [O]n the other end newer games are getting increasingly expensive, even on digital platforms. The fact that Grand Theft Auto VI will be a purely digital release has not caused its price point to budge.

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Sony Heard Backlash Over Dropping PlayStation Discs, Plans to Press Ahead

✇Slashdot
著者: BeauHD

🤖 AI Summary

ソニーは、2028年1月にプレイステーションディスク販売を終了する計画を進める意向であると発表した。この決定に対して請願やボイコットの脅威、デジタル著作権や古本市場の消失に関する懸念があったにもかかわらずだ。

ソニーの財務担当副社長林 Taoは、最近開催された株主総会で、「コンテンツ全体がデジタル化を進展させていること」が決定の主な理由であると述べた。彼女はさらに、顧客の感情を考慮する意向があることを示唆した。また、不満を感じるユーザーに対する今後の対策も検討しているとの見解も示した。

ソニー側は、ゲームタイトルが多くの人の懐かしい思い出に関連していることから、コミュニティからの意見や反応を重視しているという。しかし具体的な対策はまだ決定していないようだ。

この決定により、今後のデジタルエコシステムにおいて如何にしてプレイヤーと関わるのかについても引き続き探求していく計画だと林氏は述べた。
Sony says it will proceed with ending PlayStation disc sales in January 2028 despite petitions, boycott threats, and concerns about digital ownership and the disappearance of the secondhand market. PCMag reports: After Sony's recent earnings call, an investor Q&A session saw analysts ask about its controversial decision to end disc production across all of its consoles. The company hadn't publicly commented since its announcement and had reduced activity on social accounts and other marketing channels. Sony's chief financial officer, Lin Tao, broke that silence during the Q&A. "There are various reasons we made this decision," she said through an interpreter. "The biggest being that the digitalization of content overall has been progressing. That's the big factor. It's not just for PlayStation, but for all kinds of content, digitalization is progressing. "And so when we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we're going to cautiously move this forward," Tao said. "We have received various opinions, and people have strong views, and we understand that the community has put forth those views to us," said Tao. [...] Tao says Sony wants to "consider" the emotions of disgruntled customers, especially as titles are "connected to people's fond memories in many cases." Tao also alluded to the possibility of future measures to lessen the blow for anyone unhappy with the decision, but it appears Sony hasn't yet finalized what those may be. "In the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore," she said.

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