❌

リーディングビュー

Quake Celebrates 30th Anniversary: New Official Episode With New Maps and Mechanics

🤖 AI Summary

Quakeの30周年を祝って、Bethesdaは「激しい新エピソード」をリリースしました。新しいキャンペーン章"Dawn of the Machine"では、ロボットオギー、デモドッグ、ブラッドシャンブラーなどの既知の敵が新たな脅威性を増した形で登場し、プレイヤーは戦略を再考しなければなりません。

新装備も導入され、スーパーエクスやレーザーバビリオングラムなど、伝説的なQuake拡張の要素が取り入れられています。また、次元移動などの新しいゲームメカニズムがあり、複数の時間帯が同時に存在するような錯覚を起こすテレポートシステムもあります。

マップ制作は"Quake Club"と呼ばれ、MachineGamesの一部社員が有志で行っています。これらの新マップは伝統的な90年代後半のものとは比べ物にならないほど大胆な構想で作られており、その主な理由は、TrenchBroomという最新のマップエディターを使っているからです。

この新章は「Quake」のリマスター版に追加され、SteamやPlayStation、Xbox、Nintendo Switchなどのプラットフォームを所有しているユーザーには無料で提供されます。
To celebrate Quake's 30th anniversary, Bethesda released "a brutal new episode" — a new campaign chapter titled Dawn of the Machine "delivering ferocious combat, labyrinthine level design, and nightmarish realms that twist reality beyond recognition..." Face deadly new twists on familiar foes, including the Rocket Ogre, Demo Dog, Blood Shambler, and more. Each variant introduces lethal new behaviours — from overwhelming firepower to explosive death traps — forcing you to rethink every encounter. Expand your arsenal with brutal variants inspired by classic Quake expansions, including the Super Axe — unleashing lightning on successive strikes — and the Laser Cannon, firing ricocheting projectiles that tear through enemies from every angle... Reality is never stable. Shift between dimensions to solve puzzles and navigate the world, or find hidden secrets scattered throughout the realms. Face enemies that rise again or transform after death, and experience encounters where the rules change without warning — forcing you to adapt or be overrun. More details from Ars Technica: This is part of a series of new campaign chapters, all developed by MachineGames "in collaboration with id Software." MachineGames is best known for making the games in the relatively recent Wolfenstein reboot series, as well as Indiana Jones and the Great Circle. The Quake maps are made by a team dubbed "Quake Club," which includes several MachineGames employees who work on Quake maps in their spare time. The ambition and scope of some of these maps is beyond what was typical for Quake maps back in the late '90s, thanks in part to the team's use of TrenchBroom, a newer map editor that works well on modern systems and is easier to work with and more capable than what folks were using in those days. There are 19 new levels, and they have several new gameplay gimmicks, like a time loop mechanic and a disorienting-but-cool teleportation system that makes it look like the levels are changing on the fly — kind of similar to the multi-time-period levels we saw in Titanfall 2 or Dishonored 2, though in these Quake maps the time shifts happen without player input. There's also new music... The new maps have been added to the campaign list in the remastered version of Quake, and like that remaster, they're available free to anyone who already owns Quake on Steam, as well as Quake on current and last-gen PlayStation, Xbox, and Nintendo consoles.

Read more of this story at Slashdot.

  •  
❌