❌

リーディングビュー

【20周年アンケート】単なる「テック」じゃねぇ。僕らが捉えてきたのは、「人間」だ!

Q1. ギズモード・ジャパン20周年へのコメントをお願いします。ギズモードが誕生したのって、iPhoneがまだ登場する前だったんですねぇ。僕はもう、スマホがない世の中を思い出せない人間になってしまいました。こいつ(初代iPhone)はとんで…

  •  

What's 88-year-old Ridley Scott Doing Now?

The Los Angeles Times first calls Ridley Scott's newest movie "a postapocalyptic thriller that trades zombies for pandemics and asks whether hope can outlast catastrophe." But besides The Dog Stars, Scott is also working on an adaptation of Robert Louis Stevenson's "Treasure Island" starring Hugh Jackman, and is thinking about turning one of his past films into a musical. ("I can't tell you which one because they're being difficult.") The common theme, they suggest, is a director who allows his stories to "speak through evocative, immersive images rather than unnecessary exposition." The British director says it's because he got his start in advertising after attending the Royal College of Art in London. After 1982's neon-coated sci-fi thriller "Blade Runner," Scott notably made the iconic Apple Macintosh computer ad "1984," a memorable Orwellian-themed clip that contained suggestions of the dystopias that would continue to fascinate Scott in his filmmaking. "Advertising in England at that point became a competitive art form," he says, pointing to the notorious "Adland Five," a group of directors that included Hugh Hudson, Adrian Lyne, Alan Parker, Scott and his brother Tony. "I've got a show reel which is 50 years old which would entertain the s — out you. Hasn't aged at all. Our visual drive changed the face of how films looked." That's apparent in Scott's latest, "The Dog Stars" (in theaters Friday), a film about survival after the end of the world. It's based on Peter Heller's 2012 novel and set in Colorado 10 years in the future after an aggressive flu has decimated much of the population. Those remaining alive use any means necessary to stay that way, resulting in instability, brutality and, more hopefully, connection... These days, Scott develops movies with his production company, Scott Free, which he founded with his late brother Tony in 1995. Before that he says he struggled to find good scripts. And rarely has someone handed one to him. "I've only ever had three films land on my desk," he says. "One was 'Alien,' which I was fifth choice for after Robert Altman." He makes a face. "Can you imagine offering Robert Altman 'Alien'? How stupid can you get?" Another was 2015 space adventure "The Martian," which Scott says had been sitting on a shelf for two years before it was sent to him. Scott's grounded, semi-comedic take on Andy Weir's novel resulted in seven Oscar nominations. The third screenplay to materialize was "The Dog Stars." "I read it and I was blown away," Scott says. Deadline notes that Scott is already re-writing the third prequel to Alien, citing Scott's comments to French outlet AlloCiné. "The one that just came out [2024's Alien: Romulus] was OK. I think it needs some help. So, I've gone back in." Scott continued, "I've already got a footprint for the next Alien.... I'm picking up where we left off in Covenant with Micheal Fassbender, who now thinks he's Ozymandius." With the sequel bringing back Fassbender's futuristic AI droid, Scott sees an opportunity to explore the repercussions of artificial intelligence in our current world. "I like the fact that AI has gone off the rails," said Scott of where the character is at the end of Covenant. "If we go AI, the moment we discover it's off the rails is too late. It could switch every digital thing off in the world like that. You'd have fucking chaos. It's that kind of stuff that's scary." Scott tells the Los Angeles Times that the malfunctioning AI character fascinates him, and in the movie will be creating a "brave new world for himself... AIs can go off. And if they do, it's like a bomb..." So far, Scott says he hasn't implemented AI technologies into his filmmaking. He holds up his "Treasure Island" Ridleygrams [hand-drawn storyboards] and shakes them at the camera. "I can compete with an AI without any problem making images," he says. "But it's coming, inevitably." Scott was not involved in the forthcoming Prime Video series "Blade Runner 2099," out in November. "I can't blame my lawyers and my agents at that time, but somehow we let 'Blade Runner' go," he says. "And when you're not the author of the actual written word, you don't have a piece." (He was more involved in Noah Hawley's recent "Alien: Earth" series, which he calls "pretty damn good....") Does that mean he thinks about his legacy as a filmmaker? He does, but not often. "When you think of your legacy, you're too near the end," Scott says. "I'm not near the end." He looks up from his drawings. "I've had a riotous time," he says. He corrects himself: "I'm having a riotous time."

Read more of this story at Slashdot.

  •  

'Grand Theft Auto 6' Preview Signals Blockbuster Demand, Analysts Say

Rockstar Games has released a 26-minute "extended look" at Grand Theft Auto VI, due for release November 19th. After one day the video had nearly 10 million views on YouTube, and when Netflix streamed the footage, "some viewers had to refresh the page after receiving error messages, indicating high usage levels," reports CNBC: "Some members briefly experienced an issue accessing Netflix, but we quickly recovered," the company told CNBC. Game streaming platform Twitch, where many viewers were posting their reactions, also experienced bandwidth issues when the trailer was released, according to analysts at Wells Fargo. CNBC notes predictions the game could become one of the most profitable entertainment products of all time, while the Washington Post predicting it's "about to be the biggest pop media event of the year, if not the decade." The data backs this up. The latest evidence arrived Thursday, when Netflix viewership surged for the long-awaited first look at gameplay footage, according to data from market intelligence firm Sensor Tower. The firm estimates "GTA VI" has already received about 4.6 million preorders. Box office blockbusters like "The Odyssey" take weeks to hit $1 billion. "GTA V" famously did it in three days. Analyst firm Newzoo projects the new game could generate between $3.3 billion and $5.2 billion by the end of its launch week in November... The influence of the series, created by Rockstar Games, extends beyond sales records. In 2025, "GTA V" accumulated 1.89 billion hours watched despite being a 12-year-old title, according to Stream Hatchet. Much of those hours are spent watching people role-play in "GTA Online," particularly through role-play servers managed by studio Cfx.re, which was acquired by Rockstar in 2023. By 2024, the studio said more than 20 million players used its platforms. GTA role-play involves players pretending to be cops, robbers, hapless retail workers or any functioning member of society within the online game... The game can lift up music sales and streams. Tom Petty's 1989 song "Love is a Long Road" saw stream numbers increased by nearly 37,000 percent on Spotify after it was the soundtrack to the debut "GTA VI" trailer in 2023, according to Universal Music Publishing Group. Christopher Dring, editor-in-chief and co-founder of analysis firm The Game Business, told CNBC's "Squawk Box Europe" that GTA 5 is still in the top five bestselling video games every year, despite being released 13 years ago, reports CNBC: The response to Thursday's gameplay debut indicated that leaks of the content in advance would not impact the launch commercially, he continued. Rockstar Games, which makes the GTA franchise, had called the leaks "heartbreaking...." The GTA 6 preview follows a mixed reaction from players to the news that GTA 6 would only be released as a digital download, with no physical disc. The alleged source of the leaked content has claimed the leaks were a protest over Rockstar's release strategy, and Sony's plan to end to new PlayStation disc production in 2028. Speaking on the last earnings call on Aug. 7, Take-Two CEO Strauss Zelnick said discs did not make sense to the consumer, adding that its business was "well over 90% digitally distributed." Data from Circana shows the sale of physical game discs in the U.S. has fallen to its lowest level on record, with spending at $85 million.

Read more of this story at Slashdot.

  •  
❌